THE EFFECT
OF CHAT GENERATIVE PRE-TRAINED TRANSFORMERS AND STORYTELLING ON COMMUNICATION
RESPONSE IN LAMPUNG GEH'S VIDEO CONTENT
Wawan Hernawan1, Hasan
Basri2, Renanda Rizki Aryshena3
Universitas
Bandar Lampung, Lampung, Indonesia
[email protected]1, [email protected]2, [email protected]3
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ABSTRACT
The development of digital technology has brought
significant changes in how content is consumed and delivered to audiences. In
this era, technologies such as Chat-GPTand Storytelling techniques are
increasingly popular in video content creation, including on platforms such as
Lampung Geh. This study aims to determine the effect of Chat Generative
Pre-Trained Transformer and Storytelling on Communication Response on Lampung
Geh Video Content. The method used in this research is quantitative. This study
involved 300 respondents using an online questionnaire consisting of 14
questions. The data were analyzed
using validity, reliability, and classical assumption tests such as normality,
multicollinearity, and heteroscedasticity tests. The
results showed that the use of Chat Generative Pre-Trained Transformer and
Storytelling together significantly influenced the Communication Response of
Lampung Geh audience. Individually, both variables X1 and X2
each influence variable Y. The coefficient of determination shows that Chat
Generative Pre-Trained Transformer and Storytelling can explain 58.4% of the
variability in Communication Response. In comparison, other factors influence
the remaining 41.6%. This research provides valuable insight into the
relationship between using artificial intelligence chat-GPT and Storytelling
with Lampung Geh's audience's communication response. The research has
implications for providing valuable insights into the relationship between the
use of Artificial Intelligence Chat-GPT and Storytelling with the Communication
Response of the Lampung Geh audience. The implication is that the use of AI
technology and effective storytelling techniques can increase audience
interaction and engagement so that it can be an essential strategy for creating
more exciting and influential video content.
Keywords: GPT
Chat, Storytelling, Response, Communication, Artificial Intelligence.
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Corresponding Author: Wawan
Hernawan
E-mail: [email protected]
INTRODUCTION
The development of technology today is very rapid,
which has led to more and more innovations being created. Technology is always
based on the problems faced by humans, and technology is also present to
facilitate the work done by humans. Humans create technology as a tool to
overcome various problems faced in everyday life (Nurudin, 2020). As described by (Azzahra et al., 2023), with the help of AI, all data analysis and
processing will be more accurate than humans. In addition, AI can search
automatically and display it immediately and quickly. Modern civilization is
built and supported by technological advances; the more advanced technology is
mastered, the more advanced a civilization is. The advancement of innovation
presents artificial intelligence (AI) technology. Artificial intelligence
emerged as an innovation born from the development of this technology.
According to (Institute, 2023), early AI research in the 1950s explored topics such
as problem-solving and symbolic methods. In the 1960s, the US Department of
Defense became interested in this work. It began training computers to mimic
basic human reasoning. For example, the Defense Advanced Research Projects
Agency (DARPA) completed a road mapping project in the 1970s. Moreover, DARPA
produced an intelligent personal assistant in 2003.
Artificial Intelligence (AI) is widely used by the
public, including Chat GPT (Generative Pre-training Transformer). ChatGPT (Chat
Generative Pretrained Transformer) is a chatbot that generates content created
by human-like AI based on user input. ChatGPT 3.5 was developed by Open AI and
released in November 2022. Chat GPT was first created by OpenAI, an artificial
intelligence research company based in San Francisco, California, and was
officially opened to the public in 2021. ChatGPT is built on GPT-3, the most
advanced generative language model (Kirmani, 2022). Chat GPT is an AI developed by Open AI, formed on
December 11, 2015. Retrieved from (Bakrie, 2023)Chat GPT (Generative Pre-training Transformer) is an
artificial intelligence that uses a conversation format.
The simple technicality is that we ask the teacher
questions in class. However, in Chat GPT, you ask the AI and automatically get
answers quickly. One of the advantages of this technology is that it is
accessible anytime and anywhere. We can use and distribute this technology
worldwide (Cholik, 2021). GPT chat can also be used to solve problems. The
problem with media content is that messages conveyed by ordinary humans seem
less than optimal in providing information or messages. ChatGPT is designed by
OpenAI, one of the most advanced artificial intelligence (AI) systems for deep
learning in interpreting human language (Arviani et al., 2023). AI and its use in assisting the creation of digital
media content is very beneficial for the sustainability and development of
digital media. According to the Ministry of Education and Research about AI as
reported from (Kemendikbudristek,
2023), "AI also has great potential to support human
work. This technology can analyze and process data quickly".
In this digital
era, artificial intelligence technology, such as Chat GPT, has an important
role in all fields, including the creative industry. Chat GPT can also be used
to develop creative ideas for creative, educational, and informative content.
According to (Hanifa et al., 2023), Indonesia's creative industry embraces technology
and utilizes artificial intelligence (AI) in its development. The application
of artificial intelligence in the creative industry is significant. Creative
industry employees are offered the ease of idea search and efficiency with the
help of AI. The content produced with the help of AI Chat GPT can be narration
for Instagram social media content videos. Chat GPT becomes essential when the
benefits generated are enormous, such as getting insight or communication
responses from storytelling video viewers. The use of Chat GPT in developing
Lampung Geh storytelling content is an exciting phenomenon of change for
digital media to continue innovating in creating engaging content to watch. This technology affects the
audience's perception and interaction with the stories or narratives to be
conveyed. An in-depth understanding of how these technologies affect how
audiences perceive, receive and interact with storytelling content is essential
in formulating more effective and relevant story development strategies.
Social media is a medium on the internet that allows users to
represent themselves and interact, cooperate, share, communicate with other
users, and form virtual social ties. Instagram social media is the leading
platform for Lampung Geh online media in disseminating information to the
public. Instagram is a social media platform that is quite famous and has
become a trend centre for the community. Based on data from (Network,
2023), there are 106 million
Instagram users in Indonesia. The number of Instagram users in Indonesia also
increased by 18.9% compared to the previous quarter (quarter-to-quarter / qtq),
which was 89.15 million people as of January 2023. This makes Instagram a
promising platform for Lampung Geh to gain insight or a more comprehensive
range of communication responses. Lampung Geh is the largest online media in Lampung.
Lampung Geh is a media whose credibility is recognized by the people of
Lampung.
The use of Chat GPT on
audience perception and interaction in Lampung Geh storytelling content is
essential to explore the potential and impact of this technology in creating
more exciting and informative content in today's digital era. To increase the reach
and response of audience communication to Lampung Geh's storytelling video
content, storytelling scripts/narratives are created with the help of Chat GPT.
This is similar to what was conveyed by Rahel Azzahra as a scriptwriter, who
stated that the use of Chat GPT in making narratives becomes more interesting
so that those watching become more interactive and respond to the storytelling
content. In segmenting Lampung Geh's storytelling video content to get a unique
response from respondents by using Chat GPT to create scripts/narratives, the
resulting videos also get more responses than content that does not use Chat
GPT.
Artificial intelligence (AI)
technology in producing online media content has become crucial to dealing with
the changing dynamics of digital content consumption. Lampung Geh, one of the
leading online media platforms in Lampung Province, applies the concept of
storytelling through video as one of the main methods of delivering educational
and entertaining information to its audience. A breakthrough is seen with the
integration of Chat GPT technology in creating this video content, which is a
significant step in increasing audience appeal and engagement. Chat GPT, as a
recent example of artificial intelligence, can generate in-depth and engaging
narratives in video content without human intervention. The positive response
from audiences to videos involving Chat GPT in the storytelling process
signifies this technology's potential to change how content is produced and
received by audiences. In this context, research on the influence of Chat GPT
technology in Storytelling on audience communication responses on Lampung Geh
video content becomes increasingly important, as it not only opens the door to
a deeper understanding of audience response dynamics but also illustrates the
transition towards technology in an increasingly relevant and
attention-grabbing media industry.
This research uses three levels of theory: Grand
Theory, Middle Range Theory, and Applied Theory. The first theory that will be
used is behavioural theory; Gage and Berliner created this theory of behaviour
change. This theory later developed into a school of psychology that influenced
the development of education and learning theories known as the behavioristic
school. According to (Krapfl, 2016), Behaviorists believe that environmental stimuli
shape our behaviour; this theory is based on the idea that conditioning occurs
through interaction with our environment and that all behaviour is acquired
through conditioning. To find out the behaviour of the communication response
given by the storytelling respondent, it is necessary to apply behavioural
theory to understand the respondent's behaviour. Then, finding out the
respondent's reaction requires Middle Range Theory Stimulus, Organism, and Response
(SOR). According to (Puspitasari et al.,
2023), SOR is a communicative stimulus received by someone
that can affect the response. The effects can be interrelated with the message
conveyed and the response received by the recipient. SOR is needed to determine
the communication response of the storytelling audience after being given a
stimulus. For its application (Applied Theory), this research will use the
theory of Digital Communication. According to the website (FleishmanHillard,
2009), Digital Communication is a myriad of communication
tactics that utilize digital technology to deliver messages such as email,
video, text messaging, online advertising, paid search, optimized press releases,
podcasts, vodcasts, and others.
Meanwhile, according to the article (Academy, 2023), Digital Communication is the process of exchanging
information, messages, and ideas using digital technologies and platforms. It
involves the transmission and reception of data through electronic devices and
networks. Digital Communication enables real-time interaction, instant
messaging, video conferencing, and multimedia content sharing across large
distances. In its use, this research refers to the use of digital media in
conveying information to communication respondents, hence the need to maximize the
three levels of Behavioral theory, S.O.R, and Digital Communication in this
research. Based on the background above, the objective of this study is to
determine the impact of Chat Generative Pre-Trained Transformer and
Storytelling on Communication Response in Lampung Geh video content. This
research offers significant benefits both theoretically and practically.
Theoretically, the results of this study can enhance the understanding of how
advanced technologies like Chat Generative Pre-Trained Transformer and
storytelling techniques affect communication responses within the context of
digital media. Practically, the findings can assist content creators and
marketers in designing more effective and engaging communication strategies for
their audience, and provide valuable insights on how to leverage technology and
narrative to improve interaction and engagement with video content.
METHOD
This research uses
quantitative methods. Quantitative Research Methods are methods based on the
philosophy of positivism and are used in determining specific populations or
samples. Using research instruments in collecting data, statistical analysis
aimed at testing research hypotheses (Sugiyono & Lestari,
2021). Determining the effect of the independent variable on
the dependent variable requires quantitative methods to prove the hypothesis.
The reason researchers choose to examine the subject of Chat GPT and
Storytelling is that the development of technology and its use in the creative
industry is exciting to study, especially since this is said to have a visual
influence on the communication response given by the audience of Lampung Geh
video content. The object chosen is the audience of Lampung Geh video viewers.
Of course, this is unique because each respondent or audience gives a different
response.
The research
population taken is an account that follows Instagram @lampuung (Lampung Geh)
and has been active for the last 90 days, totalling 10,690, with criteria: 1)
Actively using Instagram social media, 2) Aged 18-44 years, 3) Active @lampuung
Instagram followers. The research sample is a part or representative with
characteristics representing the population (Amin et al., 2023). The sample
determination in this study was carried out using the Slovin formula. Based on
this calculation, the study will use a sample of 98 people aged 19-24 years, 98
people aged 25-34 years, and 93 people aged 35-44 years. The total sample size
is 289 people (rounded up to 300 people). Creating and distributing the
questionnaire online gave the researcher various categories of respondents and
different answers. Respondents' answers will help researchers obtain
quantitative data analyzed by regression correlation statistical tests. The
correlation test determines whether the independent variables (X1
and X2) affect the dependent variable (Y). The regression test is
carried out as a predictive function of the influence of the independent
variables (X1 and X2) on the dependent variable (Y). The
magnitude of the influence of the influence of the independent variables (X1
and X2) on the dependent variable (Y) is determined by the
determination index. At the same time, the significance test is carried out
through the t-test and F-test.
RESULTS AND DISCUSSION
The research explains the effect of Chat GPT and
Storytelling on the Communication Response of the audience of Lampung Geh video
viewers. Using Chat GPT in Storytelling effectively and efficiently makes
Lampung Geh videos. In this study, research respondents were obtained from 300
Lampung Geh followers. Data was collected using a questionnaire with the
following criteria: 4 = Strongly Agree, 3 = Agree, 2 = Disagree, and 1 =
Strongly Disagree. Data instrument testing is needed to determine that the
variables studied have a function as a means of proof, including validity and
reliability tests. The basis for making decisions by comparing the value of r
count with r table with df = n - 2 at the 10% significance level as follows: 1)
If the value of r count> r table, then the questionnaire question is
declared valid, 2) If the value of r count < r table, then the questionnaire
question is declared invalid. In the validity test of the X1, X2,
and Y research instruments, all question items are considered valid because
they have an account value that exceeds 0.095 by the decision-making
guidelines. In the reliability test, the basis for making reliability test
decisions can also be seen by comparing the Cronbach's alpha value: 1) If the
Cronbach's alpha> 0.60, then the question item is reliable, and 2) If the
Cronbach's alpha < 0.60, then the question item is not reliable.
The t-test was conducted to determine the effect of each
variable X (X1 and X2). The t-test results for X1
and X2 can be seen in Table 1 below:
Table 1. Results of t-Test Coefficientsa
|
Model |
Unstandardized Coefficients |
Standardized Coefficients |
t |
Sig. |
||
|
B |
Std. Error |
Beta |
||||
|
1 |
(Constant) |
5.696 |
.563 |
|
10.117 |
.000 |
|
Chat
Generative Pre-Trained Transformer |
.219 |
.054 |
.250 |
4.068 |
.000 |
|
|
Storytelling |
.493 |
.055 |
.551 |
8.964 |
.000 |
|
|
a.
Dependent Variable: Communication Response |
||||||
Based
on the significance value (Sig.) of the output table "Coefficients."
1. A
t-test to see the effect between Chat Generative Pre-Trained Transformer on
Communication Response.
Based
on the output in the "Coefficients" table above, the Sig. The value
for variable X1 is 0.000, where this value is smaller than 0.1
(0.000 <0.1). So, based on the decision-making guidelines, by comparing the
significance value, it can be concluded that the hypothesis is accepted or that
there is an influence between Chat Generative Pre-Trained Transformer and
Communication Response.
2. The
t-test is used to see the effect of storytelling and communication responses.
Based
on the output in the "Coefficients" table above, the Sig. The value
for variable X2 is 0.000, where this value is smaller than 0.1
(0.000 <0.1). So, based on the decision-making guidelines, comparing the
significance value can conclude that the hypothesis is accepted or that there
is an influence between storytelling and communication response.
To determine the effect of X1 and X2
simultaneously, the F test was conducted. The results of the F test can be seen
in Table 2 below:
Table 2. ANOVA F Test Resultsa
|
Model |
Sum of Squares |
df |
Mean Square |
F |
Sig. |
|
|
1 |
Regression |
943.648 |
2 |
471.824 |
208.747 |
.000b |
|
Residuals |
671.299 |
297 |
2.260 |
|
|
|
|
Total |
1614.947 |
299 |
|
|
|
|
|
a. Dependent Variable:
Communication Response |
||||||
|
b. Predictors: (Constant),
Storytelling, Chat Generative Pre-Trained Transformer |
||||||
Based on the output in the "ANOVA" table above, the Sig. Value
is 0.000, where this value is smaller than 0.000 (0.000 <0.1) and the
Fcount> Ftable value. Based on the decision-making guidelines, by comparing
the significance value and the Fcount value with Ftable, it can be interpreted
that there is a significant influence between Chat Generative Pre-Trained
Transformer and Storytelling simultaneously on Communication Responses on
Lampung Geh Video Content.
To find out the determination index can be seen in the results of the
coefficient of determination test in Table 3 below:
Table
3. Determination Coefficient Test Results Model Summaryb
|
Summaryb |
||||
|
Model |
R |
R Square |
Adjusted R Square |
Std. Error of the Estimate |
|
1 |
.764a |
.584 |
.582 |
1.503 |
|
a.
Predictors: (Constant), Storytelling, Chat Generative Pre-Trained Transformer |
||||
|
b.
Dependent Variable: Communication Response |
||||
Based
on the "Model Summary" output table above, the R Square coefficient
value is 0.584 or equal to 58.4%. This figure means that the Chat Generative
Pre-Trained Transformer and Storytelling variables simultaneously (together)
affect the Communication Response variable by 58.4%. At the same time, the
remaining 41.6% (100% - 58.4%) is influenced by other variables outside this regression
equation (variables not examined).
To find out the results of
multiple linear regression tests as shown in table 4 below:
Table 4. Multiple Linear
Regression Test Results Coefficients
|
Model |
Unstandardized Coefficients |
Standardized Coefficients |
t |
Sig. |
||
|
B |
Std. Error |
Beta |
||||
|
1 |
(Constant) |
5.696 |
.563 |
|
10.117 |
.000 |
|
Chat Generative Pre-Trained
Transformer |
.219 |
.054 |
.250 |
4.068 |
.000 |
|
|
Storytelling |
.493 |
.055 |
.551 |
8.964 |
.000 |
|
|
a. Dependent Variable:
Communication Response |
||||||
The multiple regression equation is Y = a + b_1 x_1+b_2 x_2+⋯+. b_n x_n So, based on the above output, a regression
model is obtained:
Y = 5.696 + 0.219X1 + 0.493X2
1. a is the constant number of Unstandardized Coefficients.
The value is 5.696, which means that if the Chat Generative Pre-Trained
Transformer and Storytelling are zero, then the Communication Response is
5.696.
2. b_1 is the regression coefficient number (regression
direction coefficient) X1. Its value of 0.219 means that assuming
Storytelling is fixed (unchanged), every increase in chat, generating a
pre-trained transformer by 1 unit will increase communication response by
0.219.
3. b_2 is the regression coefficient number (regression
direction coefficient) X2. Its value of 0.493 means that assuming
the Chat Generative Pre-Trained Transformer is fixed (unchanged), each increase
in Storytelling by 1 unit will increase the Communication Response by 0.493.
CONCLUSION
The results of the data
analysis show that Chat GPT significantly affects communication response,
indicating that this technology can increase audience interaction and
engagement with video content. In addition, Storytelling significantly affects
communication response, indicating that the quality of the story or narrative
in the video content also plays a vital role in influencing audience
communication response. The results of the data analysis also show that both
variables, Chat GPT and Storytelling, significantly influence communication
response. This suggests that the combination of technology use and story
quality in video content can have a greater impact on audience communication
response. Thus, the results of this study make an important contribution to
understanding the factors that influence communication response in the context
of Lampung Geh's video content.
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